


Boom, Headshot!: He shot himself in the head after ordering Samantha to wipe out Group 935.However, Buried reveals he was Evil All Along and was trying to use humanity to get him the ultimate power to destroy Earth. Bitch in Sheep's Clothing: For about a decade, he presented himself as a benevolent force trying to save humanity from Richtofen and his evil.

Subverted though, when he takes control, he just continues the fight anyway. In Black Ops II, he enlists the TranZit group, and by extension humanity's aid to stop Edward's control over the zombies. Big Good: He at first helps the original three and his daughter strike a huge blow against Richtofen's control of the zombies in Moon.Bad Boss: In many of the radios across the earlier maps, he is very impatient and irate with his subordinates, especially Richtofen.In Black Ops II, he's a full-blown major character, even becoming the Demonic Announcer if you aid him. However, come Moon, Maxis is revealed to be alive, and helps the group deal Richtofen a crucial defeat by nuking the Earth. Ascended Extra: In World at War and most of Black Ops, he plays a small yet critical role, heard only through audio logs and radios.Monty later destroys him and the Ultimis timeline for his troubles. Ultimis Maxis ends up destroying the Earth, but loses his daughter and is left with absolutely nothing. All for Nothing: Though he succeeds in attaining power over the Aether, and reunites with Samantha, he's been driven to evil by the Apothicons' corruption and it's all for naught since she flees to Dimension 63 to seek the help of Primis Maxis.I was even capable of deciphering the text by comparing the various languages in order to locate common or similar words.Appearances: Der Riese | Kino der Toten | Moon | TranZit | Die Rise | Buried | ClassifiedĪ top scientist and leader of Group 935, he has seen Richtofen fall from grace and sanity, and has set out some counterplans to thwart Edward, resulting in a power struggle that drives the main storyline of Black Ops II. As I had already spent much time working with the title and content before working with different languages I had a good understanding of navigating menus and content despite not fully understanding the text. We would also work with various LOCs and SKUs for the different language options in order to ensure correct functionality. I bugged numerous issues varying from minor art issues, major art issues, reproducible crashes, environmental exploits, quest sequence breaks, and ensuring subtitles are accurate. I worked on the Alpha Omega content almost from the beginning of our access to the new map. Finally, I would move on to the Zombies section of the game. I also assisted with art passes for low and medium severity issues across two different large content drops. I used my previous design and firearms experience to ensure weapons appeared correctly and weren’t over performing. Later, I would move on to the Multiplayer aspect of the title working with new cosmetic content, weapons, maps, and modes. I wrote numerous issues in each of my assigned locations of varying severity from clipping assets, to missing collision, and floating objects.

However, I spent most of my time working on the Multiplayer and Zombies portion of the game after being started on the Battle Royale mode “Blackout”.Įarly on I assisted with the large scale art pass for a new Blackout Map based off Alcatraz Prison. I had at one time or another worked on every single aspect of the title on every single platform available. I frequently volunteered to move around to different teams in order to experience as much of the title as possible. My primary duties on the project was: Identifying and writing issues into our JIRA Database, working on Dev Tasks, Regressing assigned issues, assisting other testers in investigating issues, participating in Developer Run Playtests, Participating in natural matches, and much more.
